Puzzle-platformer KLAUS has no idea what’s going on
There’s nothing special about lovely looking 2D puzzle-platformers nowadays. They’re everywhere. But it looks like KLAUS embeds its story into the environment. Not with environmental storytelling, per se, but by actually putting the writing on the wall. I kinda like it. That, along with the art style, gives this existential title something of a propaganda poster-like look. You can’t go wrong with a proganda poster-like look. The developers, La Cosa, actually have a filmmaking background. They just wanted to make the leap to a more interactive medium.
This video starts out with lame live-action video (maybe jumping from film to video games was a good choice), but then switches to fast-paced snippets of gameplay. KLAUS is going for the amnesiac approach, where the main character doesn’t know who he is, where he is, or what he’s supposed to do. Not the best hook. But let’s see how they build upon the mystery.
KLAUS is out January 19 on PlayStation 4.